The keys to a sustainable Cloud Gaming platform: Performance and Cost
Cloud gaming promises to be the future of the gaming industry; however, one of the biggest and most expensive obstacles to deploy a service like this is the limited number of users that can play on a single GPU server at a given time. Most cloud gaming providers launch a “virtual machine” per user on their servers, requiring a complete instance of Windows along with a host of support software (Citrix®, VMware®, Nvidia®) for each user online to play on their platform. Besides generating extra software licensing costs, this process is the culprit for a 30% overall performance loss.
|Virtualization Backends||Licensing Costs||Performance|
|Docker ® (Containers)||+||-|
|ABYA® (GamePods®)||60% Lower||30% Higher|
However, ABYA’s cloud gaming platform employs a unique solution bypassing this inefficiency altogether despite achieving over a 60% lower TCO. Through its proprietary “light-virtualization” solution ABYA’s is able to run multiple games instances through just one instance of Windows, ABYA is able to accommodate many times more simultaneous users per server than the competition. Unlike other cloud gaming providers, ABYA maximizes the return on infrastructure and software investments all while boasting the quality for the end user.